More WebGL
One of the latest experiments with WebGL… Click here for a full page view This WebGL-program does not do any typical lighting calculations for the surface-shading, but instead uses spherical environment-mapping. This variation of environment-mapping is often being used in 3D-applications like blender, Modo, Zbrush etc. to allow very fast shading of the edited scene/object. This technique is beneficial for investigating the surface-features and overall shape quickly, without having to trigger the lighting-simulation offered by a ray-tracer, since it fakes the specular term in a convincing way. In order to…read more