Despite all the trouble on this planet no matter where you turn, there is also some time for the nice things in life… like artful and creative coding. Some recent experiments I did you can find below. Enjoy the eye-candy… Small things that go boom… Click here for a full page view Let the computer paint random stuff… Click here for a full page view A bunch of creative coding cannot go without some WebGL… Share and enjoy! All these should run on pretty much every modern browser/device/OS.
One of the latest experiments with WebGL… Click here for a full page view This WebGL-program does not do any typical lighting calculations for the surface-shading, but instead uses spherical environment-mapping. This variation of environment-mapping is often being used in 3D-applications like blender, Modo, Zbrush etc. to allow very fast shading of the edited scene/object. This technique is beneficial for investigating the surface-features and overall shape quickly, without having to trigger the lighting-simulation offered by a ray-tracer, since it fakes the specular term in a convincing way. In order to…read more